![]() Weinhoffer: Although Marvel heroes cover the spectrum in terms of power levels, we absolutely want every character on our roster to feel equally viable and powerful in combat. Can you explain how you designed the Marvel heroes in Midnight Suns to achieve the same gameplay balance while still showcasing their distinct powers? In your previous XCOM titles, player squads were made up of balanced character classes. ![]() Our final roster is a diverse mix of “young blood” and the “old guard," and that ends up playing out in the narrative! And, of course, we had to include members of the original Midnight Sons team, such as Doctor Strange and Ghost Rider, though ours is the Robbie Reyes version. We settled on a mix of popular heroes, like Spider-Man, Iron Man, and Wolverine, along with introducing some less familiar characters like Nico, Magik, maybe even Blade, and giving them the chance to step into the spotlight. Weinhoffer: There are so many amazing Marvel superheroes, it was always going to be a challenge to pick only a handful for our roster. From the narrative side, we are huge fans of the supernatural side of Marvel and our story is based on a popular 90s comic run called "Rise of the Midnight Sons."Ĭan you elaborate on how the team chose the specific Marvel superheroes that make up Midnight Suns’ cast? Weinhoffer: Many members of our team at Firaxis are huge Marvel fans our creative director, Jake Solomon, grew up reading the comics in particular. And we also wanted to have players experience a part of the super hero fantasy that often goes unexplored, getting to know the heroes outside of combat.ĭid you have any inspirations coming into the project? Why did you decide to explore the mystical side of the Marvel Universe? We wanted to have characters from across the Marvel Universe, creating a real unique team-up moment for Marvel fans. As Firaxis, we knew we wanted to create a deep strategy experience in the Marvel Universe and tell a unique story that put the player at the center of our narrative. ![]() Joe Weinhoffer, Lead Designer: The team was incredibly excited to have the opportunity to work with Marvel Games and create something new in their universe! We had several goals with Marvel's Midnight Suns. Were there any goals you had when starting the development of Midnight Suns? ![]() Firaxis Games is a veteran studio when it comes to strategy games. ![]()
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